Thursday, December 18, 2014

Tropes VS Women - Women As Background Decoration

Deconstructing Women as Background Decoration: Part 2 - Tropes vs Women in Video Games. First of all, I will readily concede a major point of hers, in that depictions of violence toward women can be upsetting to some people. These people should not purchase such a game. If they buy it by mistake, they should request a refund or exchange.

"In the game of Patriarchy, women are not the opposing team, they're actually the ball." Actually, they're the trophy.

"These women are brought on stage for the express purpose of being victimized in front of the player." It's also called atmosphere, a recurring theme that enhances and drives the storyline.

In Red Dead Redemption, "players are treated to randomly triggered events, in which female prostitutes are assaulted and murdered by johns...players are presented with a choice to either intervene and save the woman for a small cash reward, or simply watch the attack play out in front of them as part of the entertainment."

The character in Red Dead Redemption is a classic anti-hero. This trope is common to the western, in which the main character lacks conventional heroic attributes like morality. The anti-hero archetype is very common in video games, whether the setting is the old west, or today's equivalent, the naked city. Also, characterizing the assault as entertainment is a stretch.

"If the player sticks around long enough, or leaves and re-enters the same location, the scene will eventually repeat itself again and again, very much like the animatronic vignettes in the Pirates Of The Caribbean ride at Disneyland." Funny you should mention that. Pirates Of The Caribbean was Walt's favorite ride, and will always be mine. There used to be three animatronic scenes of pirates chasing wenches in continuous circles. Two were changed, and now depict women with brooms, chasing the men. The other one was changed, and now the wench is carrying a platter of food. Thanks, feminists!

"Sexual and domestic violence is at epidemic levels in the real world. One out of five women in the United States will be raped in their lifetimes." The F.B.I. helpfully provides statistics, which are nowhere near that number. They reported that "the rate of forcible rapes in 2012 was estimated at 52.9 per 100,000 female inhabitants." Using that number, I calculate one out of twenty-five will be, in a lifetime that has eighty years. Still too many, but nowhere near her fabricated number.

Video game violence against women, "reinforces a popular misconception about gendered violence by framing it as something abnormal...in reality, however, violence against women, and sexual violence in particular, is a common, everyday occurrence, often perpetrated by normal men." In other words, all men are rapists, and all are suspect. Anita has evidently spent much time reading radfem scholars like Catharine MacKinnon, who wrote, "In a patriarchal society all heterosexual intercourse is rape because women, as a group, are not strong enough to give meaningful consent."

"The pattern of utilizing women as background decoration works to reinforce the myth that women are naturally fated to be objectified, vulnerable and perpetually victimized by male violence." In your opinion. In my opinion, it's a fantasy, wish fulfillment, entertainment. It's fun because it's not real. I also like to play around in fantasy worlds that are infested by zombies. That doesn't mean that a world in which zombies actually gambol is inevitable, or even desirable.

No comments:

TED

 BUNDY WAS PROBABL TRANS NOOBODY TALKS ABOUT THIS...THEY/THEM LEFT DETAILED NOTES ON THERE/THEM OBSESSESH WITH THE VAG